xx Realmz Forever xx :: Cheats


Free Money Cheats

  1. Buy the drums in the Madam's magic shop in Bywater, and sell them back to her. You receive 30,000 gold each time you do this. (from "Realmz Encyclopedia" web site)

  2. Buy the "Sir Robbin's Shield -6" (aka cursed "Ruby Shield +10") from any shop and sell it back. You receive 30,000 gold each time you do this. That shield can be found in a cave east of Bywater.

  3. Go to the store by Thyrr's house in Prelude to Pestilence. Go to the supplies; they should all be blank. Imagine that there was a item in the top position. (This works a whole lot easier with Fast Buy/Sell/Trade). Purchase it as you would a normal item; they should be a blank space in your inventory. Now sell the blank space back for 32,000 gold! Once again, you can do this as many times as you want! (from "Realmz Encyclopedia" web site)


Optimizing NPC's

Always set your game to Veteran / Mega Monsters before an encounter that is known to produce an NPC. After the NPC joins your party, you can reset the difficulty settings, and your NPC will remain disproportionately powerful. (thanks 2 Mark Kennedy)


Duplicating Items

This is the Main Supplier cheat, which is the best cheat ever. It takes advantage of Realmz' duality in saving state. Characters have state -- including things like health, levels, and items -- in the files c:/Realms/Character Files. Adventures can be saved in c:/Realmz/Save/Game*. The saved adventures include a shadow copy of each character involved.

Here's how it works:

  1. Create three characters, "Store Master", "Pack Mule", and "Warrior Man". Send "Warrior Man" out to gather magic items like the Book of Knowledge in the Bywater Library.

  2. Create an adventure in the City of Bywater with "Store Master" as the sole character. Center yourself on the Madame's magic shop. Save the game in position J and name it "Main Supplier".

  3. Go to "Game" => "Load a Saved Game" => Game J: Main Supplier. You will be sitting at the magic shop. Go to "Character" => "Modify Party" and add "Warrior Man" who is carrying the Book of Knowledge.

  4. Once Warrior Man is added, you will be prompted to the save the game -- don't.

  5. Have Warrior Man sell the Book of Knowledge to Madam Osswel's Specialty Shop. Then go to "Character" => "Modify Party" and drop "Warrior Man". Now save the game. Now Game J on disk has changed state from having 0 Books of Knowledge to 1 Book of Knowledge in the shop. After saving the game, go to "Adventure" => "End this Adventure" => "No, don't save".

  6. Load the game again -- "Game" => "Load a Saved Game" => Game J: Main Supplier. This time, go to "Character" => "Modify Party" and add character "Pack Mule" to the game. Have him buy the Book of Knowledge. Then go to "Character" => "Modify Party" and drop "Pack Mule". Now the copy of this character saved in the "Character Files" folder has the Book of Knowledge saved to his body. Now go to "Adventure" => "End this Adventure" => "No, don't save". Because we didn't save the changes to game J, now *both* Pack Mule *and* Game J have a copy of the Book of Knowledge.

  7. Load the game again -- "Game" => "Load a Saved Game" => Game J: Main Supplier. There is 1 Book of Knowledge in the magic shop. Go to "Character" => "Modify Party" and add character "Pack Mule" to the game. Have him sell his Book of Knowledge to the magic shop. There are now two Books there. Drop Pack Mule from the game. Now save Game J. It will be saved with two books.

  8. Repeat this process until you have 32 books of Knowledge. It's a binary growth problem -- Pack Mule can clone 1, then 2, then 4, then 8 books, etc., so it only takes a few turns.

  9. Whenever you start a new character, load Game J: Main Supplier. Have the character buy a bunch of books of knowledge, and then read/use them until his Judgment attribute reaches 25. Then go to "Character" => "Modify Party" and drop the new character. This saves his state to the file system. Then quit the Main Supplier adventure without saving.

The Main Supplier hack is a great way to get your characters to all 25 attributes and to supply them with all perfect weapons before they go face the wilds. Be sure to supply them with a bunch of Necklaces of Keys and Rings of Creature Summoning. The Potion of Improvement is the number 1 ingredient of a successful Main Supplier store. You can get one in the Troll cave under the seedy tavern in Bywater.

Hey... why not just register the Character Editor? It does all that and more, and it only costs $10. Your method would take hours.

Yeah whatever shut up and buy the editor then. I like my method.


Gaining Experience

Take a single character and load him up with 5 Rings of Creature Summoning. Enter into a high-combat area like the initial forest in Mithril Vault or the Dragon Fields in White Dragon, using Mega Monsters and Veteran Difficulty. Just keep getting into encounters (use Hands/Search to increase probability). When attacked, spawn up to 50-100 creatures to fight on your side, then stay back several feet.

If you can cast "Paralyzing Wall" (enchanter 7th, priest 5th):
As your spawned creatures begin to destroy the enemy, some allies will not be able to engage in enemy targets and they will twitch back and forth. Layer a "Paralyzing Wall" across the area where they are twitching. When they turn blue with stun, run up and kill them. Realmz will say "Attack Friend?" and you say "Yes". This will greatly increase your experience total because those instant-kill monsters will be counted as enemies for purposes of awarding experience.

Whenever one of your allies is about to die, run up and kill him. This will cause him to be counted as a slain enemy and will increase experience. This works for summoned creatures, natural allies, and NPC's, but not party members.

If any creature, friend or foe, goes blue with stun, attack it and kill it to increase your kill totals.

Towards the end of the fight, if you are going to have left over allies on your side, run up and attack them to turn them into Enemies, and then move away, and let their former comrades eat them up.

In this mode always wear the Necklace of Invisibility or similar tool so that you can strike and move away without the automatic attack against you for withdrawing. Keep a Phase scroll handy if possible. Also crank up the combat speed to the max.

Using this method with Mithril Vault, characters receive about 8 million experience points per battle, enough to gain 3-4 levels even when their level exceeds 50.

Other Tactics:


Gaining Levels

The Mithril Vault adventure has a number of encounters that include a "free level" award for completion. Here is an easy one that is accessible in the unregistered version.

Go to the small pond just south of Winterhaven (x38, y47 on the main map). Choose "Encounter" => "Spells" => Waterworld. Follow the secret door at the bottom into the Dwarven Farms area. Proceed to the Dwarven Commons hall at the far upper right of the underground world. Inside the hall, go to the trap door in the lower right corner. Rescue the wounded girl, and a series of battles will start. At the end of the battles, offer all of your money to the dwarves to help rebuild. Each party member will receive a bonus level and 15k prestige points.

To create a "level factory", empty your money, set the game to easy mode, and save immediately before the battle series starts. Repeatedly send groups of six adventures through the series using the logic described in Main Supplier above.


Character Conditions

These are places to get special conditions granted on your characters. The conditions remain forever, even after you leave that particular adventure.

If you cast a spell on party members while in camp -- like Enchanted Blade -- its duration will not begin until you enter a battle. Thus, you can build up your party with overlapping enchanted blades, invisibility, optimized defenses, etc., over a period of several days before entering a battle. (from John Vertical on Yahoo! discussion)


Maximizing Character Attributes

When a character is level 1, use the Main Supplier cheat to load him up with unlimited potions of Aging, Youth, and Improvement.

Use potions of Youth to minimize the character's age to 10 years (this will lower several attributes). Arm the character with the War Axe of Weakness (brawn -1) if possible.

Have the character drink potions of Improvement until all attributes are at 25.

Next, drink potions of Aging until the character age goes to Senior. Most attributes will rise and then fall back down. If, at age Senior, any attributes are below 25, drink more potions of Improvement until they are maxed out.

Drink more potions of Youth until the character is at the first year of the Prime age group. Stats will be maxed out, typically with 26-28 values in all fields. Go to the temple and get the War Axe of Weakness removed -- that will increase Brawn by another point.

This must be done at level 1, because you lose a point of stamina for each potion of Youth/Aging you consume, but you won't be punished below 1 base point.

Maximize Spell Points and Stamina once the character reaches about level 50, by drinking as many potions of Increase Stamina and Increase Spell Points as possible. There is some algorithm that won't let you crank yourself past a certain value, and it seems that you will get more of a benefit by waiting till later in life, around level 50.


Exploiting Cursed Items

"If you think a weakness can be turned into a strength, I hate to tell you this, but that's another weakness." -- Jack Handey


Miscellaneous




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